Babyface: A wrestler who portrays the "good guy" in a match, often favored by the audience.
Heel: A wrestler who portrays the "bad guy" and usually draws the ire of the crowd.
Turn: When a wrestler changes from babyface to heel or vice versa.
Promo: A speech or interview segment used to advance a storyline or build up a match.
Kayfabe: The portrayal of events within the industry as real, maintaining the illusion of wrestling as a competitive sport.
Work: An event or situation that is scripted or staged.
Shoot: An unscripted event or situation that happens in real life, often unexpected.
Angle: A storyline or plot in wrestling.
Gimmick: The character or persona a wrestler portrays.
Heat: Negative reaction from the audience, often directed towards heels.
Pop: A positive reaction from the crowd, often in response to a babyface or a significant moment.
Smark: A fan who is aware of the behind-the-scenes workings of the wrestling business.
Jobber: A wrestler who routinely loses to make other wrestlers look strong.
Squash Match: A one-sided match designed to quickly establish a wrestler's dominance.
No-Sell: When a wrestler does not show that they are affected by their opponent’s moves.
Sell: The act of a wrestler showing that they are hurt or affected by their opponent’s moves.
Over: When a wrestler is popular and has a strong connection with the audience.
Bump: Taking a fall or hit to the mat to make a move look impactful.
Spot: A pre-planned sequence of moves or events in a match.
Booking: The process of planning and scripting matches and storylines.
Push: When a wrestler is being promoted to a more prominent position within the company.
Finish: The ending of a match, usually involving a finishing move.
Finisher: A wrestler’s signature move that usually leads to a match’s conclusion.
Dusty Finish: A match finish involving a controversial or confusing outcome, named after Dusty Rhodes.
Run-In: When a wrestler enters the ring during a match to interfere.
Blading: The act of cutting oneself to produce bleeding during a match.
Hardway: Bleeding that occurs unintentionally during a match, usually from a legitimate injury.
House Show: A non-televised live wrestling event.
Pay-Per-View (PPV): Major wrestling events broadcast live, which viewers pay to watch.
Dark Match: A match that takes place before or after the televised portion of a wrestling event.
Shoot Interview: An interview in which a wrestler speaks out of character, discussing real-life events and opinions.
Stiff: When a wrestler uses moves or strikes that are more forceful than usual.
Strong Style: A wrestling style that emphasizes stiff strikes and realistic, hard-hitting action.
High Spot: A flashy, high-risk move designed to excite the audience.
Rib: A practical joke played by wrestlers, often on each other.
Gorilla Position: The area just behind the curtain where wrestlers wait before entering the ring.
Tag Team: A match where two teams of wrestlers compete, tagging in and out.
Hot Tag: A moment in a tag team match when a face wrestler finally tags in a fresh partner after being isolated by the heels.
Feud: A prolonged rivalry between two or more wrestlers or teams.
Faction: A group of wrestlers who align themselves together for a common cause.
Stable: Another term for a faction, often used interchangeably.
Mark: A fan who believes in the kayfabe nature of wrestling, seeing it as a real competition.
Hardcore Match: A match with relaxed rules, allowing the use of weapons and outside interference.
Ladder Match: A match where wrestlers use ladders to retrieve an object suspended above the ring.
Royal Rumble: A match where wrestlers enter at timed intervals, aiming to eliminate others by throwing them over the top rope.
Cage Match: A match held inside a steel cage, preventing escape and outside interference.
Hell in a Cell: A type of cage match with a roof on the cage, often used in WWE.
Tables Match: A match where the winner must put their opponent through a table.
Submission Match: A match where the winner must make their opponent submit or tap out.
Iron Man Match: A match with a fixed duration, where the wrestler with the most falls or submissions wins.
Count-Out: When a wrestler is outside the ring for a set count (usually ten or twenty) and loses the match.
Disqualification (DQ): When a wrestler breaks the rules and is disqualified from the match.
Pinfall: Winning a match by holding an opponent’s shoulders on the mat for a three-count.
Submission: Winning a match by making the opponent tap out or verbally submit.
Triple Threat Match: A match involving three wrestlers, with no disqualifications.
Fatal Four-Way Match: A match involving four wrestlers, with no disqualifications.
Battle Royal: A match where multiple wrestlers compete to throw each other over the top rope, with the last remaining wrestler winning.
Gauntlet Match: A series of matches where one wrestler faces multiple opponents in succession.
Elimination Chamber: A match held inside a large, enclosed structure, where wrestlers are eliminated one by one.
Falls Count Anywhere: A match where pinfalls or submissions can occur outside the ring.
Street Fight: A match with no rules, often involving weapons and brawling outside the ring.
Texas Death Match: A hardcore match where a wrestler must be pinned and then fail to answer a ten-count.
Mixed Tag Team: A tag team match involving both male and female wrestlers on each team.
Intergender Match: A match between a male and a female wrestler.
Managers: Individuals who accompany wrestlers to the ring, often serving as mouthpieces or interfering on their behalf.
Valet: A female manager who accompanies a wrestler to the ring.
Commentators: Announcers who call the action and provide commentary during matches.
Ring Announcer: The person who introduces wrestlers and announces the results of matches.
Referee: The official who enforces the rules and determines the outcome of the match.
Timekeeper: The person responsible for keeping track of match times and ringing the bell.
Ring Crew: The team responsible for setting up and maintaining the ring and equipment.
Entrance Music: The theme music that plays when a wrestler enters the arena.
Pyro: Pyrotechnics used during a wrestler’s entrance or during special events.
TitanTron: A large video screen used to display wrestler entrances and other video content.
Tron Video: The video package that plays on the TitanTron during a wrestler’s entrance.
Merchandise: Items sold to fans, such as t-shirts, posters, and action figures.
Fan Signs: Signs made by fans to show support for wrestlers or express opinions.
Chant: A coordinated cheer or boo from the audience.
Face Turn: When a heel wrestler becomes a babyface.
Heel Turn: When a babyface wrestler becomes a heel.
Booking Committee: A group responsible for creating storylines and planning matches.
Creative Team: Another term for the booking committee, focusing on storytelling and character development.
Developmental Territory: A smaller promotion affiliated with a larger one, used to train new wrestlers.
Performance Center: A training facility for wrestlers, often associated with WWE.
Indie Wrestling: Independent wrestling promotions not affiliated with major companies like WWE or AEW.
Main Event: The final and most important match on a wrestling card.
Mid-Card: Wrestlers who are in the middle of the card, not main eventers but not jobbers either.
Opening Match: The first match on a wrestling card, designed to excite the crowd.
Undercard: The matches that take place before the main event.
Card: The lineup of matches for a wrestling event.
PPV Buyrate: The number of purchases for a pay-per-view event.
House: The attendance or revenue for a live wrestling event.
Gate: The total amount of money made from ticket sales for a wrestling event.
Draw: A wrestler who attracts a large audience or generates significant revenue.
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